He has over 30,000 students, he is a former epic engineer (his methods are clearly good practice for a refined and employable skill set, personal or commercial). If your interested in c++, I recommend Tom Looman’s Udemy course I have game ideas but at the moment I’m just creating basic shooters and rpg style game templates, just to test my knowledge. Now I can essentially write y own version of code in order to accomplish whatever it is I want (with reference, because eve Epic engineers will say they constantly have to look up “how to’s” on google). My fix for that was to learn more and more of the same basics (same topics but from different people) and to develop an understanding. Each person has their own techniques and preferred methods that often times it clashes once it gets a bit more complex. I had the same issue as you’ve mentioned. Or it has become common enough to them, through experience, that it doesn’t occur to them to explain parts. Honestly, it’s because they either don’t fully understand in, and are repeating whatever they essentially repeated from tutorials they’ve watched. I completely understand, and totally agree, that most people leave things out. I’m not sure what you mean by binding, I use c++ mostly, so I’m assuming you mean for delegates. Well I’ll offer you some pointers, since you seem genuinely interested in actually learning.
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