![]() Note that you used to be able to manually remove power and restore it in combat, to get points, but this has been patched. This will reduce your dodge chance to 0%, ensuring that everything hits your shields.) (For fastest results, move your pilot away from the helm, or reduce your engines to 0 power. This can be trained by letting a target that cannot break through all of your shields repeatedly take one layer down. It doesn't matter why the shields were down, be that direct enemy fire, ion damage, asteroid strikes, or even manually removing and then restoring power to the shield systems. ShieldsĪ crew member manning the shields station gains one point of experience for each shield "bubble" that is brought back up during combat. ones that do ion damage) repeatedly against a target that cannot damage you. This can be trained by firing non-lethal weapons (e.g. (Multi-shot weapons such as burst lasers still count as a single fire order and hence a single XP.) It doesn't matter whether it hits or misses, or whether it can do damage (e.g. WeaponsĪ crew member who is manning the weapons station gains one point of experience for each weapon that is fired. EnginesĮxactly as for piloting, a crew member manning the engines gains one point of XP for each projectile evaded while uncloaked in combat - and so it can be trained in the same way. more power to engines) will help this occur quicker, but even with the default chance you can max out the skill eventually. This can be explicitly trained by finding an enemy that cannot break through your shields, and letting him fire at you. (Note that the dodges do not count while you ship is under the effects of +60% evasion from a cloak.) This includes asteroids, so long as you are in combat at the time. A crew member who is controlling a helm gains one point of experience for each incoming projectile that is dodged during combat.
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